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TX16S Learn Logical Switches and Special Functions

September 10, 2020

https://youtu.be/ytA4UGT2CUk

Learn TX16s (aka OpenTX) logical switches and special functions the easy way. Clear and concise, explained simply for the beginner.

Hey everybody. Steve here. Welcome to the fifth video in my radio, master TX 16 S series in this video, we’re going to take a much closer look at logical switches and special functions. Now, for those of you who are unaware of the fact that you were watching the fifth video in a series, please direct your attention to the description below where there’ll be a link to the playlist that contains all the videos in this series. So this series is primarily directed at multirotor users who are using a beta flight. And the protocol that we’re going to be using in this video is an fr sky D 16. If you’re using a different protocol, I still feel that you’re going to get value out of this video in terms of learning what logical switches in special functions do. So please stick around. All right. So what we’re getting ready to do is not easy. And instead of starting at zero and walking you through from zero to 10, I want to just go straight to 10. And I want to show you what our final goal is, because I think that if you can see the final product as we’re going through all of the steps, it will help you to understand what we’re trying to accomplish.

What we’re trying to accomplish is the ability to tune our P IDs in flight on the fly using only three switches on the radio and having audio cues so that we never ever have to look down at our radio. Now, I am aware of the fact that beta flight has Lewis scripts, which accomplishes the same goal. My only issue with the Lewis scripts is that I still find myself looking down a lot at the radio. As I try to navigate through the menus to make my changes with this methodology and the audio cues. You’ll just flick a switch, make your change. And you’ll never have to look down. And as an added bonus in a future video in the series, we’re actually going to take this three switch approach and combine it with the beta flight louis’ scripts so that you get the best of both worlds.

Now, I also want to acknowledge the fact that my three switch PID tuning in the air technique is rendered completely obsolete if you happen to have goggles and an on-screen display. But the fact of the matter is is that some people like to fly line of sight and other people either have not purchased goggles yet, or just plain simply can’t afford them. Having acknowledged that having goggles in an on-screen display is the single best methodology for which you can PID tune in the air. I still submit this as an alternative solution and it also makes for a great example for my logical switches and special functions video. So without further ado, let’s take a look at what we’re trying to accomplish, whether or not, you know, how to tune your P IDs at this point is irrelevant. The important thing here is to see how we’ve used logical switches and special functions to accomplish our goal. So let’s take a look at switch S a switch S a okay, is going to have three values. It’s going to have roll pitch and yaw. This is my role. This is my pitch. This would be my yaw and switch B is going to be my PID values. So proportional and a girl and derivative. So if I wanted to change, say for example, role integral, all I would have to do this is already in the role position. I’ll flip this role integral and I get rolled in a girl Here we get we’re all derivative and then Berlin to grow. We’re all proportional. Yeah. Back to role proportional. Likewise, I can use, I can flip this switch To proportional and proportional.

Okay. So you kind of get an idea that we’re multiplying these two, three position switches together to get nine different values. All right. So if we’re up in the air and we decide we need to change our role proportional, or Just kind of proportional role proportional, We’re going to get into rural proportional and say our, our current setting is something like 50 R. It’s an arbitrary number. What we’re going to use SC to do is if our current value is 50 and we wanted to change it by an increment of five, we would use the S C switch and we would flick it one, two, three, four, five, and it would actually change the value on the fly. And then essentially at this point, your quad would fly differently. Once you get your quad flying the way you like it, essentially, what you would do is you would land. You could look down at your beta flight louis’ script screen. You could actually save the changes right there. So that’s what our three switches do. So now what our problem is is that currently there’s no way for beta flight to be able to accept nine different values on one channel.

So what we’re going to do is we’re going to combine S a N S B using logical switches and special functions. And we’re going to send them to a dummy channel that has nine different values that can be read by beta flight on the adjustment screen. And this is essentially what it will look like. So we’re going to, we’re going to send everything to one channel, and we’re going to have increments of 25. You’ll see that in a little bit. And so beta, flight’s going to be able to ascertain based on where the little cursor is, what range we’re in and based on that, we’ll be able to apply a beta flight change for that particular value. So we’re going to actually have nine of them. And as you can see, roll P roll, I rolled D and it keeps going down for all nine.

All right. So another thing that I want to show you is how we’ve combined S a N S B to affect channel 11. Right now, channel 11 is value is negative a hundred. And if I were to flick SB, you’ll notice that channel nine and channel 11, both are impacted roll into integral. Okay. Channel channel nine is impacted and channel 11 change to negative 75. If we flick it again, it’ll change to negative 50. Well derivative. All right. So right now you can see the channel 11 is at negative 50, and then if we reset the deck,

We’re all integral, we’re all proportional. And then change this to pitch. We’ll be at negative 25 proportional and then zero pitch integral, And then 25 Pitch derivative. We have to reset the deck integral pitch, proportional yall proportional, and we’re at 50, your integral 75. You are derivative.

So you’ll see how that comes into play later. But essentially what we’ve done is we’ve taken essay and SB and we’ve combined them into logical switches. So what we’ve done here is we’ve taken the S a N S B up switches, and we’ve combined them into a single value called logical switch one. And then if we flip to special functions and we go, and we find our logical switch one, right here, it is being assigned a task. And that task is to override channel 11 and set it to negative a hundred. So you already saw that in action. And what channel 11 is, if we go back to our inputs, we’ve set channel 11, up as a dummy, we need an available channel and channel 11 was open. So we used it. So there’s there, it isn’t inputs. And here it is on mixes. It’s just a dummy channel.

And as you can tell, I have a bunch of overrides for channel 11. We’re going to come back to all of this. Then the next thing that we did was the same thing that we’ve done in a previous video, where we’re using special functions to play tracks. So stick around and I’ll walk you through all the data entry to make all of this a reality. All right, good news. Bad news. The bad news is that we’ve got to do a bunch of data entry. The good news is that we’re going to be doing it in open TX companion, as opposed to doing it on the radio. So that it’ll take one 10th of the time. So let’s get started. First thing we want to do is set up our new inputs while we’re going to need an input for roll pitch yaw. And as let’s see here, let’s call it RP. Y And as previously mentioned, the source for that is going to be switched. S We’re going to need one for PID, and that’s going to be SB, And we’re going to need one for our incremental changer. And that’s going to be S switch S C and that’ll do it for inputs. And at this point, Alrighty, so now we’re ready to move on to our mixes. And the first mix that we’re gonna want to do is input eight on S a, which is roll pitch yaw. So go to mixes and let’s start a new line, and we’re going to call this one roll. And we know that the source is going to be roll pitchy off. And then we want this to be when the essay switches in the up position. Like, so now, because the next two are going to be so similar to this one, we can actually go here and we can say duplicate, and we can say duplicate again. All right. So here, we’ve got role. Now we want pitch. And this is when the essay is in the middle position. And then we’re going to do, y’all

Using Input eight, an essay in the down position, like, so, so there’s art roll pitch. Y’all all right. Likewise, we gotta set up a switch SB, which SB is going to be on and put nine. So mixes channel nine, let’s do RP IDs, which has, And this is going to be off the PID. And this has got to be when the switch SB is in the up position. All right. And we can copy this or duplicated, I guess I Should say Proportional integral. That’s when the switch is in the middle position And then derivative.  And that is when the switches in the down position. Like, so, all right. So now the mix on S C’s going to be a little bit different. We’re going to go here. We’ve got a channel 10, and this one’s going to be our incremental changer.

And here, we’re just going to specify the switch, which is SC. And then we’re not going to have anything down here, so let’s just go ahead and select, okay. And now we’ve got our channel 10. Alright, so now it’s time to get into the nitty-gritty. And in order to get in the nitty-gritty, we’ve got to assigned some illogical switches. So let’s go ahead and pop over to logical switch. And, uh, the logical switch page is extremely powerful. It’s got a lot of different functions, but for our purposes here today, we’re only going to be using the and function. Okay? So what we want to do is we want to say when S a is in the up position, and as B are in the up position, something is going to happen. And that’s something that happened is what we’re going to define for ELA one in special functions. But for now, we have to assign logical switches for every possible switch combination that we have while we’ve got three position switch and a three position switch for a total of nine different possibilities for each possibility, we’re going to assign a single logical switch. So what I can do here is copy paste, paste.

So essay in the up, the only thing I want to change here is this is going to be SB to the middle. It’s going to be SB to the down. So now I’m going to start all over again with, and, and this is going to be essay to the middle And S be in the up position, copy twice, paste it twice. And there it is. Essay got three times essay, middle essay down, up, middle, down, up metal, down, up middle down. Okay. So you remember earlier, I said, we needed to create a dummy switch. That’s going to go to a channel. Well, that switch is not going to be a real switch on the radio. It’s going to be a logical switch. So what we’re going to do here is we’re just simply going to create one more logical switch call Elton. And we’re not going to put any parameters here whatsoever. So from here on logical switches, we’re going to bounce back to inputs and on input 11, we’re going to create a deal. Okay. And the source, this time is going to be that L 10  And Then switch. We don’t have to do anything with, and we select, okay.  And then When we go to mixes, we’re going to do the exact same thing.  That’s our dummy, our source is going to be out 10, and we don’t have to put anything there. And now we’ve got a dummy switch.

And now what we’re going to want to do is we’re going to further define what all of these guys do when these values are true. These values are either going to be a one or zero. It’s either going to be true or false. So what we’re going to do is we’re going to further define what happens when they are true. So when a is up and be as up, what are we going to do with [inaudible], let’s go to find it. First thing we want to do is come here and we want to say L Oh one, all right. And what we’re going to do, go back to mixes and figure out what our channel is. All right. So our dummy channel is channel 11. So what we want to do is logical switch. Number one, we are going to set it to override channel 11, and we’re going to set a value. And I just know this it’s 100. If that’s confusing to you, just give me a few more moments to do the rest of the data entry, and then you’ll be able to see it better. So there’s, [inaudible], let’s go ahead. And we gotta make, we gotta make eight more of these.

All right. But we’re not done yet. Um, we’ve got to put our values. So this value is actually going to be negative. Yeah. A hundred and negative 75. And now you can see how these logical are overriding channel 11. We got to turn them all on, save our work.

All right. So remember now our whole goal with all of this stuff is to drive all of the decisions to channel 11 so that we can override channel 11 with specific value. And then we’re going to assign those values on the adjustments page and beta flight. Let’s see if the changes that we made did any good and how we’ll know that is by when we flip one of these switches as a ARS S B we should not only affect the channel that they’re on. Like for example, S a is on channel eight, ESPY’s on channel nine, but it will also affect channel 11. So let’s go ahead and take SB and let’s drop it down to the middle position that should affect channel nine, which is at negative a hundred and channel 11, which is also at negative a hundred. And there they are. All right. So channel nine is now in the zero position because this represents negative 100. This is zero, and this is 100 that’s total throw, uh, of SIRVA, for example. Um, but if you also notice channel 11 moved, it went from 100 to negative 75, because that’s what we told it to do. So likewise, if we flip it one more time, you’ll see that both nine and 11 will move nine, went all the way to 111 went to negative 50. And if I keep changing, here’s 11 negative 25. You can see that Effecting two values, No matter what we do, which is exactly what we wanted to do. Channel 11, here is the linchpin for the whole operation channel 11 is what’s going to be connected to beta flight and make everything work for us. Now there’s something else that we also wanted to do for each of these, uh, logical switches. All right. So going back to the logical switches, when [inaudible] is S a up S B up, that is role proportional. So let’s go defined [inaudible] when Ella one is True, play a track, and the sun’s going to be rolled proportional. So that of the functionality that will make it You’re integral your proportion pitch derivative.

All right. So all those are set up and we can pull up simulator Role, integral role proportional role, integral role, derivative pitch, derivative pitch, integral pitch, proportional yall, proportional. You are integral, you are derivative.

All right. We have accomplished a heck of a lot in this video, and I’m going to wrap things up here right now. Uh, if things are still a little foggy in your head, don’t let that bother you. This is not easy stuff. Okay. Uh, my recommendation to you is that you now know a heck of a lot more than you did 20 minutes ago. So by all means, go back rewatch the video again, and with the knowledge that you have now, I guarantee you’re going to have a bunch of aha moments where you’re going to start to understand how these things are jelling together, how inputs and mixes and logical switches and special functions all work together. Our bottom line goal for this video, uh, was to be able to push all of the decisions to channel 11 so that we can do what we need to do in the next video, which is tie it in with beta flight and channel 11 is going to be our linchpin channel because that’s, that’s the channel that we’re going to use on the adjustment screen, so that we could do nine different succinct tasks based on the one channel.

If you really want to be able to tune your PID in flight on the fly with just three switches, please join me in the next video so that we can tie a big bow on this thing and beta flight beyond that. We’re going to make it even better by tying this whole thing in with the beta flight louis’ scripts. All right. So let’s move this sucker down. I’m Steve. I hope you found value in the video. If you did, did please like comment, subscribe, share all that kind of stuff and join me in the next video. See you there.

Filed Under: FPV Racing Drones, Open TX, Radiomaster TX16s Tagged With: logical switches, special functions

TX16S Beginner Guide to Inputs and Mixes Made EASY

September 1, 2020

https://youtu.be/C1euH2C3Gxg

TX16s Inputs and Mixes can be confusing. Here, I’m gonna explain it very simply, clearly and concisely for you.

Hey everybody. Steve here. Welcome to the second video in my radio master TX 16 S series. In the first video, we kick things off by adding a new model and binding it to a receiver. All right. So for the purposes of this video series, we’re going to be using the fr sky D eight protocol. We’ve got it bound to a quad copter and the flight control software we’re going to be using is beta flight. So even if you’re using a different protocol, I still feel like you’ll get some good use out of this video series because the primary focus here is going to be learning how to use open TX, which is the firmware that runs on the TX 16 S by the end of this video series, we’re going to take a deep dive into most of the menus in open TX and using the example that we’re going to use.

I feel that by the end of the series, you’re going to have a pretty darn good idea on how to use the vast majority of the functions of this radio. So without further ado, let’s get started with video two, where we add functionality to the model that we’ve already added to the radio. All right. So you may recall from the first video that we added a model and we bounded to our radio, but the reality is, is that we really didn’t do much of anything at all, because we just followed a wizard and the wizard actually did all the work. Let’s start off by taking a look at what the wizard did. And in order to do that, remember this silver button here is model. This one here is system. So what we’re going to want to do is we’re going to want to get in to the model.

So I’m going to long press it. Now, when you long press it across the top here, you’ve got all the pages that are involved in the model signup, which is models, model set up. We’ve got flight modes, inputs, mixes, outputs, curves, global variables, logical switches, special functions, cousins, grips, and telemetry. We will eventually tackle these screens one by one in this video series. But for right now, things are going to be the most interesting to you are going to be inputs, mixes, and outputs. Okay. All right. So inputs are just that they’re inputs. What does that mean? Well, we, as users need a way to interact with the radio and the way that we interact with this radio is either with stick movements, okay. Or switch flips. Okay. That is the way that we interact with this radio. We tell the radio what we want based on either a stick or a switch.

So let’s take a look at the inputs. Okay. So the wizard set this up for us and what the wizards set up was the minimum requirements that we need to fly, which is an aileron and elevator, a throttle, and a, and you know, those as essentially stick movements. Okay. Throttle and rudder elevator. And aileron. So now let’s take a closer look at what we’ve got here. And if you look at these pictures, these are all sticks. They’re actually sticks. And what the radio has done is it has defined the aileron stick, the elevator, stick, the throttle stick, and the rudder stick. And let’s take a closer look at what that looks like.

Okay. So the source in this particular case is the aileron stick. They layer on stick is hardwired into the radio. The other on stick will always be the aileron stick. Okay. And all we’ve done here is give it a name that we can recognize as humans. And the input name is Taylor on the rest of this stuff. You don’t need to worry about quite yet. But if we back out of this menu, I will address the zero through eight that you’re seeing here, because those are the nine flight modes. And as multirotor pilots, we’re not doing anything with flight nuts. Okay. That’s what inputs do and puts, define the switches in the sticks that we’re using so that we can interact with the radio and control it to have some sort of predictable outcome. Okay. So a lot of people get hung up on the mixes screen because it looks so similar to the input screen, but they are very different.

The mixes screen is a way to map the input sources to specific channels so that the information can be passed from the radio to the receiver on the quad. We know that our receivers have a certain number of channels on them. And this screen is where we are defining those channels. And for our first four channels, which are our mandatory flight requirements, uh, the set ups rather simple. All right. So we’re back at the input screen. And if inputs and mixes are still a little bit confusing to you, don’t worry about it. It’ll take a little time for it to, uh, kind of submit into your brain. But I think that as we add some examples that will help tremendously in getting you to understand how these things work. But here’s what we need to know so far. Uh, aileron elevator throttle and rudder. Those are all stick movements and that’s basically all of our stick movements. Okay. So at this point, we’re going to be adding inputs, but we’re going to be adding input with what we have left, which are switches. All right. So let’s do a two position switch. And what we’re going to add right now is an input that will either arm or disarm the quad. So let’s go ahead do that now. So we’re on five and I am going to long press to get to this screen right here. And now I’m going to quick, quick press, and I’m going to call this arm.

We are also going to work on a, um, methodology. That’s going to make all of this data entry much, much easier. All right. So arm always nice to give ourselves some clarification as a line item. All right. It’s decision time. We need to pick, what do we want our arm to be? Well, arm only has two positions, arm and disarm, which is basically this stick right here. And this stick right here. And if you notice this stick right here, doesn’t hold in a position. It’s just kind of a, I don’t, I don’t know what to call it. Um, but it’s, it’s it snaps back into place. We’re going to, we’re going to actually use this one for our buzzer later, but this switch right here is a nice two position switch. Okay. So we’re going to use this switch right here as our arm switch. And that guy is S F either two position switch. All right. And that’s going to be, there’s going to be in the disarmed position and that will be in the arm position. You can make it backwards if you want. It doesn’t matter. Um, we’ll take care of that in beta flight, but Assef is going to be our go-to for our arm switch.

All right. So the field has the focus right now, but it’s not selected. Now it’s selected and check this out. If I flip the switch, I don’t even have to scroll through the menu because if I flip the switch, it’ll suck it for me. And there it is SF. Okay. And now I want to go ahead and do that. Hit enter, and I am done. I have effectively told the radio that I want to use SF, and I’m going to call it something called arm. Now the arm switch is not hardwired into the radio, like the, um, sticks were. So we’re going to have to further define this. Okay. So let’s go back and look, there it is R S F switch. Okay. So we have now created an input to where our fingertips can flip a switch and talk to the radio, but what do we need now?

We need the radio to talk to our receiver, which is on our quad. And in order to get those guys to get talking, all right, we need to go to mixes. So let’s add a mix and we’re going to make that channel five. Okay. So the channel that we select is arbitrary. We can make it whatever channel we want, just going to take the next one in sequence. And that kind of makes sense to me. So channel five, I’m going to long press, and I’m going to give it a name. Then I can understand I’m going to call this armed. Okay. So I can scroll down. So now I’m saying that VIX, this mix is going to be armed and it’s going to be using the source, which is the arm. Okay. Which we’ve defined as S E. Now, if we come down here, we can further define this. We’re going to come down here and I’m going to select switches. And if I throw the switch SF, it now says SF in the down position is armed. That would make armed in the SF up position. But let’s go ahead and make SF in the down position. Armed. Now, stay with me here for a second. Alright, now I’m done. I’m going to go back a screen.

Alright. And check this out because I want two options for my arm switch. I need to define another one. And overall, it’s going to be rather similar. So if I hold down this button right here, I can copy it. And where am I going to put it? I’m going to put it right here. Okay. Meaning channel five. Meaning I want it also on channel five. Okay. So now I’ve got the exact same thing. So I need to go in here by long clicking and editing. Okay. And I’m going to change the name and this one is going to be disabled disarm, but I have to tell it, when is it disarmed? Well, it is disarmed when the S F switch is in the other position. So I’m going to select this. And all I need to do is throw the switch like that. And now it has SF.

And now it has SF in the up position. I select it. And now I want to go back and there it is, channel five is now defined, okay. As my arm switch, because that’s where we defined it on the previous screen. Right? So here, we’ve done two things. We have told the radio, what channel we want to kick arm out as, and we have further defined the mix in terms of the mix of the switch. If SF is in the down position, then we’re armed. If SF is in the up position, then we’re disarmed. And that is because we selected the SF switch and our inputs. This is us communicating with the radio, and this is the radio communicating with the receiver on the quad. Now we have to further define this in beta flight, and we’ll get to that step. But for now, let’s add one more. Let’s go back to inputs and let’s do a flight mode. So in order to do a flight mode, we’re going to come down to six long press.

Okay? So flight mode, flight mode is going to be a matter of preference. You can basically select whatever switch you want to select. Uh, personally, I’m used to flight mode being right here on SG. So that’s where I’m going to put flight mode. And essentially beta flight has three flight modes. Uh, there’s going to be, uh, the easiest, which is angle then horizon then acro. Okay. All right. So I’m going to go to the next field here. And I, all I have to do is flip the switch. So there’s SG. So SG is now selected, and I can back out of this. Once I make that selection, I can get out and check it out. And flight mode is now set up as an input on S G. So the next thing I want to do is I want to go to my mixes and I want to add the three mixes that I’m going to need for my SG switch, which basically means I’m going to need, I’m going to need one for angle, one for horizon and one for acro.

So I’m going to come down to six and select it. And now this mix name, this is the first one. This is the one that I want to name angle mode, and I’m gonna come down to switch. I’m gonna click switch. And now this is once again, personal preference. I prefer for angle mode to be in the up position. And I don’t have to search for it through the menu. I can just flip the switch. Okay. So my angle mode is going to be as G in the up position, get off the field back out one. And there I am. So now that I have that, I can just copy that twice and select it, copy it. And now I have to select where I want to put it. So I’m going to insert after like cell, and now this one is going to be for horizon mode and for horizon mode, I want the switch in the middle position. So there’s my SG in the middle position, select it

And back out.

All right. So we’ve got angle, we’ve got horizon, and now it’s time for ACRA. So I’m just going to copy it again. I got to remember to insert it answered after, and this is going to be aircraft and I switched selection. That’s going to be one. The switches forward S G is forward or down, I guess down is a better way to put it, select it, come back twice. All right. So check it out. We have created three mixes for our flight modes. So now real quick, I’m going to do one more for the buzzer, and I’ll just speed up the film as I go through it. Cause I think you get the idea.

All right. So to recap, what I just spent through real quick, I just made another switch. The S H switch for the buzzer. That’s the one with the toggle. And if I got to mixes come down, I only included one because this is the unique, uh, switch on the radio. That is a toggle. So sort of the default is when the switches in the apposition. So I only need a one for the down position. So that’s that? Okay. So at this point, I hope you have a better idea of inputs and mixes, and we’re going to move on to outputs. Oh, Oh, outputs. Um, the good news on outputs is that we don’t have to worry about that right now. We’re really not going to be doing anything with outputs as of yet. So we’re going to put that off, uh, until another video. All right.

So if it hasn’t jelled yet, and you’re still confused, you’re like, what, what I, I th something’s missing here then you’re absolute, right. Something is missing here. We need to further define all this stuff in beta flight, and that’s what we’re going to do now. All right. So here we are in beta flight on our receiver tab and our quad is plugged into a battery. And you’ll notice that when I move throttle, throttle works good and our rudder works good, but it’s our rudder. And here we go with our pitch working good. That’s our elevator and our roll, which is our aileron, everything’s working good. Now, if you remember the wizard set up the first four channels for us, that’s channels one, two, three, and four. What you’re looking at right now is an F R sky D eight receiver. So we only have eight channels on this thing.

It’s a little bit older, but it’ll be fine for doing the things that we need to do. Now, if you remember, we added a channel five, a channel six, and a channel seven on the radio. So let’s go put that to the test, channel five, we added as an arm switch, and we put it back here on this two position switch. So let’s see if five comes in as ox one. And it does it’s either on or off, right? Uh, the second one that we added was our three position switch for our flight modes. And let’s see if that pops up on ox two. And there it is. And as you can see, it moves about 33% of the way each time, because it is a three position switch. Okay. Now, third thing we added was a buzzer back here to position switch. And it was either on or off.

So because we predefined that stuff in the radio, it is showing up here. I can move any of the rest of these switches. And Oxford is not going to do anything until we predefine it in the radio. If I were to try to summarize everything and bottom line at, for you on the input screen, that is the communication between your fingers and the radio on the mixing screen. That is the communication between the radio mapping it in a channels for your receiver. And this in beta flight is essentially the signals going from your receiver to the flight controller so that the flight controller knows what to do. So it’s basically a handshake. And then another handshake mixes map the channels, and then here in beta flight or further defining it. So that beta flight knows what to do with it. So let’s take a closer look at it, the next step.

All right, now it’s time to take a deeper dive into beta flight. One more place to define this stuff, and that’s going to be in modes. We need to set up the modes. So let’s go ahead and do that. Now, first thing that we want to do is our arm switch. So we’re going to add a range here. So watch what happens when I flip the SF switch, which is the two position switch that we selected for arm. See the little orange cursor, it shoots across the screen. Okay. So what we want to do is we want to define armed as when this guy is over here in this range and there it is. Okay. So now the other thing is armed. Now it is disarmed and we can go ahead and hit save. Now that we’ve hit safe, look, it’s warning us that we’re in the armed position.

Okay. So that one was pretty simple. The next one that we did was let’s go ahead and add a range for angle. And remember this, one’s going to be ox two. That’s going to be our angle. Let’s see how far it travels to get to horizon. Okay. So horizon is right smack dab in the middle. So let’s go ahead and add, arrange for horizon. And there it is. And because acro is the default flight mode in beta flight, we don’t have to actually add one. All right. So check it out. Angle is highlighted because I’m an angle mode. I’m going to throw the switch to the center. I am now in horizon mode, and now I’m going to switch it to acro. So now neither one of those are highlighted because the default mode is ECRO mode and we don’t need to set one up for acro.

All right. So we did one more switch. We did a beeper. So I’m going to go ahead and add a for the beeper and which one was that? That was ox three. I believe. I mean, let me test it. Yep. Ox three. All right. So now we want this beeper to be on when we’re pulling the stick towards us. So there’s pulling the stick towards us when I let go it’s off when I’m pushing or when I’m pulling on it or pulling towards me, it’s on and I’ve got to hit save. And now when I do this beeper lights up, and as you can tell, in terms of the mappings, there are lots and lots and lots and lots and lots and lots and lots of things that we can do here. We’re just doing the basics for right now. And then one thing that I like to do from a personal standpoint is hide the unused ones.

So we have gone from inputs to mixes into beta flight, where we further defined everything. And now we have taken the information all the way from our fingertips, all the way to the flight controller on the quad. The code on the flight controller is going to basically communicate with ESCs, which are the electronic speed controllers. They are going to tell the motors how fast to spin and the quad is going to fly. All right, we have covered a ton of ground in this video. If it’s still a little cloudy in your head, go back and watch this video. One more time. I guarantee with the information that you’re armed with at this point, when you go through it again and see it again, you’re going to have some aha moments, and I think it will click for you. Now, we are in a situation where we can flip a switch and be in a flight mode, but what if we get bored with angle mode and we’re in horizon mode and things get a little squirrely up there, and we want to flip it back to angle mode and we accidentally pull it towards us and put us in ACRA mode.

Well, things are going to get a lot worse for us because Akron mode is much harder to fly in than either of the other two. Okay. So what we’re going to do in the next video is we’re going to add audio cues so that when we change or flip our switch, see, for example, flip this switch, it’ll say horizon mode. And we flip it again. It’ll say angle mode. We flip it again. It says horizon. We flip it again. It says, acro, we can also do our arms switch to where we flip it and it’s armed. It will say armed. And when we, when we disarm, it’ll say disarm, we can do the same thing with the buzzer. Okay, I’m going to go ahead and tell you right now that audio cues are the single best thing that you could possibly do to make sure that you don’t have an unnecessary crash.

It is so reassuring to be able to flip a switch and know that you flip the switch correctly and knowing what mode you’re in or whether you’re armed or disarmed. It’s just, it’s just huge. So do me a favor comment, like subscribe, hit the little bell so that you get notifications of future videos when they come out. Because after I do the audio cue video, uh, we’re going to take this a lot further using logical switches and special. And essentially what I’m going to do is I’m going to set this thing up to where I can tune my P IDs in flight, using three switches without ever having to look down from the radio. And the way I’m going to do that is through special functions, logical switches. So we’re going to be setting up some more inputs. We’re going to be setting up some more mixes, and we are going to get deep into the logical switches menu. And we’re going to get deep into the special functions menu. I’m Steve. I hope you enjoyed the video. I’ll be making the next one here in the next day or so. And I look forward to seeing you in the next video.

Filed Under: drones, FPV Racing Drones, Open TX, quadcopters, Radiomaster TX16s Tagged With: drones, Open TX, quadcopters, Radiomaster TX16s

TX16S Beginner Guide How To Add New Model and Bind Receiver

August 28, 2020

https://youtu.be/oDe9VJk37ws

A real TX16s beginners guide for beginners! Need to learn how to Create a Model and Bind it on your Radiomaster TX16s? Well, lets go!

Hey everybody. I’m Steve and I am so excited to have the opportunity to bring this video series to you. Uh, we are going to take a look at the new radio master T X 16 S and we are going to take it through its paces. Uh, in this video series, we’re going to start from zero and we’re going to learn basics like adding a new model and binding the radio to a receiver. And then we’re going to add some functionality such as adding a arm switch and flight modes and a buzzer. And then we’re going to take it up a notch even more. And we’re going to add voice cues. So for example, you know what flight mode you’re in without having to look down at the radio from there, we are going to take a deep dive into the menus, and we’re going to use a practical example.

That’ll be a huge benefit to you. In addition to the learning experience, by the end of the series, I’m going to incorporate functionality into the radio that will allow us to tune our nine P IDs in flight while using only three switches on the radio and have audio cues that we never ever have to look down from our quads. Now there’s an existing way to do this using the beta flight LUA scripts, but when I’ve done it that way in the past, I still feel like I spend a substantial time looking down at my radio, uh, making my way through the menus, as opposed to not ever having to look down from the radio with this three switch methodology, we are going to actually combine it with the beta flight LUA scripts so that you can not only tune your P IDs in flight without ever having to look down. But then when you have an opportunity to look down, you can use the beta flight LUA scripts to see exactly where you’re at and to save your changes. It was kind of the best of both worlds. And at the end of it all, we will have taken such a deep dive into the menus. You have a crystal clear understanding of inputs, mixes, outputs, special functions, logical switches, and probably 90% of what the radio will do. So stick around. So let’s take a quick look at the radio and see some of this functionality in use.

All right. So acknowledging the fact that this video is for beginners. I still think it’s very important for beginners to have a good understanding as to how powerful the radio is that they’re holding in their hands right now and how this radio can actually save you from a crash with the voice cues that you can incorporate in your radio. Uh, knowing what flight mode you’re in is incredibly important, because say, for example, you’re flying along and, and then someday you, uh, get to the point where you’re ready to move up to, and you’re flying around and horizon mode and things get a little bit squirrely and you want to throw your switch back into anger mode and you throw the switch the wrong way, and you end up in, but you didn’t the voice QC. You have no idea that you’re in Acro mode and things get tremendously worse.

And before you know it, your quad is in a million pieces. So if you’re flying in and you want me to be in, it’s good to know that you’re an angle mode, right? Here’s another important one to know whether you’re right or okay, so that one’s important. I’ve taken a giant step further by incorporating these three switches, uh, into PID control so that I can tune my pits in flight. And I know, say for example, I want to tune my role proportional, proportional, or my role integral, or my role drove it. Well, my picture of it, or my Audra of it, you know, it doesn’t matter. I mean, these, these are three position switches and there are nine pits to 10. So, uh, the combination of these two gives me all nine and then I use this third switch, uh, to make my incremental changes. And that is the case study that we’re going to use throughout this entire series so that you can get deep into the menus of this radio. And by the end of it all, you’re going to understand inputs, mixes, outputs, um, logical switches, special functions. So stick around, it’s going to get really, really great, but having said all that, let’s get back to basics.

All right, all that other stuff in due time. But what we’ve got to do is we’ve got to dial it back to zero and start from the very beginning. And the very beginning, first thing that we’re going to do is we’re going to add a model to our radio. So I just kind of want to call your attention to this scroll wheel right here. Not only is it a scroll wheel, but it’s a button. I can press it. But in this case, I’m going to need to long press it to bring up the model Slack. Now, if you see if I scroll through, I can scroll through by turning the wheel. Okay. But what I would do is highlight model, select and get to this. And now I want a new model. We’re going to start fresh. So I’m going to long hold again, and I get an opportunity to create a model. So let’s go ahead and do that. Now this is kind of goofy because you can’t see it, right? Yeah.

Now I can barely see it. But, um, one of these is highlighted and the other one is not currently, the plane is highlighted. It’s just white on a yellow background. You’ll be able to see it a lot better on your own radio. But you know, for the purpose of the video, you can’t really see that plane is highlighted. So it’s, it’s set up for plane. There’s no multirotor yet, but I’m just going to go ahead and select plane and it is white print on yellow background. If I turn it this much white print on yellow background, it says, does your model have a motor? We, our model does have a motor. And what channel is it on? Well, we were running beta flight. So AETR that’s throttle. It is on channel three. So we’re good to go. So I’m just going to go ahead and page your head here.

And it says number of ailerons, number of ailerons on your model. And we only have one, so I’ve got to select it, get a blink in, and then I’m going to say, I’m just going to say one. Now aileron remember, you’re going to commit to memory AETR which is aileron elevator throttle, Rutter. Uh, our aileron is channel one because it’s on the AETR. Aileron is channel one. So it’s paid through and do we have flaps? No, we do not have flaps moving on and pick the tail configure of your model. Well, it’s thinking it’s an airplane, but, uh, essentially what we’re going to want is we’re going to want an elevator and we’re going to want a Rudder. And our elevator a E is on channel two and T our, our runner is on channel four.

So this is actually all set up pretty darn good. Pretty good. All right. Um, so a motor is three that’s. Our T either on is one, a E T R. That is set up the way it needs to be. I can exit out of here. Once it finishes up with the wizard there, you can see that it’s added model 12. We’ve got a little check by model 12, and we’re good to go. So we can hit the return button to go back to the main menu. And then there’s our model 12. So one thing I want you to do is this big silver button here, a big silver button here. This is model. This is system. I want you to think of these as folders in like windows. For example, if you click on the folder, you’re going to be presented with a whole bunch of more folders, and you can just dig deeper and deeper and deeper.

All right, we’re going to mess with the model right now. So we are going to long click the model button, and we are now in a model setup. And if you remember, I was talking about once you click it, you got a whole bunch of options. These are the screams that throughout the course of this video series, we’re going to learn just about everything there is to know. All right? So let’s get back to model set up. And as you can see the it’s it’s pre-made as it’s pre-setup as model 12, we’ve got our scroll wheel here. Model 12 is fully highlighted, which means that that is the field that has the focus. And if we click on it, now we have the opportunity to start modifying the field. So I don’t want to call it model 12. I’m going to call it quad one. So I’m going to use the scroll wheel and I’m going to go to cue. And then once I find my cue, I’m going to click it to go to the next one and it’s on. Oh, and I want to go to you.

So there’s you. Now, if you want capital letters, you just hold it down and it’ll pull up a capital letter. There’s a D I want an a, so a I’m gonna hold it down. And then there’s an E I want a D I’m gonna hold the down. And then here, I want a space. So I don’t remember where the space is, but I’ll find it. There it is so space. There’s the, I want to keep my one. So I’m just going to go ahead and click the two. I don’t want the two. Um, all right. So moving right along, you’ve got to click again. And you just got to kind of be careful here because you’ll, you’ll find yourself in a little loop if you, if you go too far, but at some point the whole thing’s gonna be highlighted again.

And there it is. All right. So now the next thing we want to do is with quad one, highlighted, I can scroll the wheel to get to the next field. Now, the field is select. Now the field has the focus, but it’s not selected. So let’s go ahead and click on it. So that it’s selected. And here we’re presented with a whole bunch of preloaded images that came on our SD card, but I have added my own. And that’s another thing I’m going to cover. It’s nothing special, but it’s just a, it’s just a silly picture of one of my own quads flying in the air. And I’m going to pick quad F S and then the rest of these items here, you can set timers, say, for example, your battery last 10 minutes, and you want to set a timer for eight. So, you know, when, um, you know, come back, I’m not going to do anything with timers right now, but I am going to scroll down because, uh, in order to bind our craft, that is also on this menu, very, very important field.

You’re gonna want to come down to internal RF mode. Okay. All right. Unless you’re using a module in the back of your radio, something like crossfire or something like that, uh, you’re going to use the internal chances are, if you’re a beginner, you’re going to be using the internal, uh, if you’re using crossfire or something that requires that module, then you’re going to be using the external. But for now, let’s do internal. So it is selected off right now. I’m going to click it and I’m going to slide the wheel over one, to get multi M I’m going to select multi by clicking. And then I’m going to move over one more. And it’s already on fly sky, but I don’t want fly sky. I need fr sky, not that fr sky, that fr sky with fr sky selected, I’m gonna click on it. All right.

So the first receiver that I have here is a, you can barely see it. It’s in here. It’s a, uh, fr sky [inaudible], which happens to be a D eight protocol. So I’m going to come over here with fr sky selected. I’m going to move over to the D 16 and I’m going to select the eight. Like, so now I am going to come down a little bit more. You see where it says module update recommended. That is something that we’re going to do in an upcoming video. It’s not something that we need to worry about right this minute. All right. So I am going to say that this is receiver number one, and I’m going to go to bind. And in order to bind, I am going to need something to press the fail, safe button on the receiver, and I’m going to need to be ready with a battery. Alright. And it’s pretty simple. You just hit bind, make sure you come over here and get the fail, safe button and add power.

And you can see that the, the green and the red light are, are both on with one of them blinking the red one’s blinking the green one’s solid. So I jumped back off the power. And then when I re power it back up, You can see that

At the receiver is now green. You’re her heard? You heard her say telemetry recovered between the green light and, uh, her saying telemetry recovered. Uh, we know that we have successfully bound to this quad binding to an fr sky D 16, uh, is the same, pretty much exact procedure. You just make sure you select D 16 there. All right. So that’s going to finish things up here for this video, please, like comment and subscribe. Don’t get to hit the little bell so that you get notifications of future videos when they come out. Because this is just one of many, many videos that we are going to take an in-depth look at this radio, as mentioned before, we’re going all the way with this thing. All right. So in the next video, we’re going to do something very, very important. We’re going to add the three beta flight flight modes, and we’re going to add an arm switch. So the video two exercise is going to give us some experience with, uh, the inputs channel and some experience with the mixes channel. And then we’re just going to keep going and going and going. And by the end of this video series, you’re going to have so much knowledge about this radio. You are not going to know what to do with yourself, but you got to subscribe. You’ve got to stick around and I will see you in the next video.

Filed Under: drones, FPV Racing Drones, Open TX, quadcopters, Radiomaster TX16s Tagged With: Open TX, quadcopters, Radiomaster TX16s

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